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Quantum mechanics is undoubtedly a weird field of science, which violates many deep conceptual tenets of classical physics, requiring reconsideration of the concepts on which classical physics is based. For instance, it permits persistent correlations between classically separated systems, that are ...
50 Page(s) / 13750 words USD 30.00Admission
Education is a human right but many pupils in Sweden, especially boys, have trouble of grading in school. Formal education exists to socialise young people in society, which today is characterised by a digital culture, where playing computer games is one of the most common youth activities. However,...
15 Page(s) / 4125 words USD 30.00Admission
When Art Is Put Into Play: A Practice-based Research Project on Game Art is a practice-based research project that aims to contribute to the understanding of the relation between play and art from the specific perspective of computer-based Game Art. This is done firstly through the production of nin...
42 Page(s) / 11550 words USD 30.00Admission
This thesis concerns selected topics in mathematical modelling, namely in machine learning and stochastic games called tugs-of-war. It consists of four scientific articles. The first and second are about machine learning topics, while the third and fourth articles are about tug-of-war games.Article ...
42 Page(s) / 11550 words USD 30.00Admission
This study investigates the effects of digitization on literature and literary culture with focus on works of literary fiction and other kinds of works inspired by such works. The concept of “hyperworks” refers to works intended to be navigated multisequentially, i.e. the users create their own path...
10 Page(s) / 2750 words USD 20.00Admission
This thesis consists of an introduction and five articles in the field of financial mathematics. The main topics of the papers comprise credit risk modelling, optimal stopping theory, and Dynkin games. An underlying theme in all of the articles is valuation of various financial instruments. Namely, ...
28 Page(s) / 7700 words USD 30.00Admission
This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make players explore the game content in such a way that they learn about a specific content or phenomenon while playing. These argum...
50 Page(s) / 13750 words USD 30.00Admission
Media convergence has mainly been defined and explained as a technological and industrial phenomenon; as the process where new technologies are accommodated by existing media and communication industries and their cultures of production. One consequence of convergence in today’s hybrid media landsca...
50 Page(s) / 13750 words USD 30.00Admission
Deterrence is the backbone of military strategy. Dissuading an opponent from taking a specific action by threat of violence is the definition of deterrence. From the outset of the Cold War there has been a strong link between the study of deterrence and game theoretic analysis. There are compelling ...
47 Page(s) / 12925 words USD 20.00Admission
Interest in the use of digital games in education has been increasing over the past few decades. Advocates argue that digital games are powerful learning tools with the potential to support increased motivational, cognitive, behavioural, affective, physiological and social outcomes. However, empiric...
50 Page(s) / 13750 words USD 40.00